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Between Trinity and Misery Stone

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kamal View Drop Down
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  Quote kamal Quote  Post ReplyReply Direct Link To This Post Topic: Between Trinity and Misery Stone
    Posted: 25 Jan 2010 at 7:20am
The ante has been upped. Darn you GPS and Bouncy Rock!
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  Quote ocanthus Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2010 at 4:24pm
Meh... those are Single Player mods. I'm sure they're well-made, but I've never played any Single Player NWN2 module to completion. This game sucks in SP.
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  Quote kamal Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2010 at 6:13pm
Originally posted by ocanthus

'm sure they're well-made, but I've never played any Single Player NWN2 module to completion. 

Play Misery Stone. Really, it's that good. Ravenloft.... It ups the ante for area design as well. Makes what I though was good stuff of mine look bad. Now I have to go back and upgrade everything.
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  Quote DaveFritz Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2010 at 6:55am
Trinity was good. I haven't played Misery stone yet, but it's on the list. Why choose? Play both.
Cheers,
Dave
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  Quote kamal Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2010 at 8:25am
Trinity is a great old school PnP module brought to life. But if you only play one SP module Misery Stone gets my vote for the innovative cutscene work, immersion (enforced with the strong consistent area design/lighting) and "feel" (translating a non FR setting that people have strong feelings and definite ideas about).
 
I have to admit I prefer settings that aren't traditional fantasy though. I'm sick of the Sword Coast and it's stereotypical "Lord of the Rings" styling. I also preferred Rasheman and Samarach.
 
I haven't played Live Forever or Planescape: Shaper of Dreams, the other top 5 modules.
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  Quote ocanthus Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2010 at 8:59am
Would you say it's better than any of the commercial mods? OC, expansions, and MoW? None of those held my attention long enough in SP for me to finish. I got about a third though the OC, finished the cave bit in MotB, reached level 7 in SoZ, and just barely started MoW. I don't know what it is about this game, but it just doesn't work for me in SP. I enjoy other SP games just fine (Oblivion, Fallout 3, etc.), but not this one.
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  Quote kamal Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2010 at 9:44am
Originally posted by ocanthus

Would you say it's better than any of the commercial mods?
Let's put it this way, I paypaled $50 to BouncyRock.
 
You might want to wait for the 1.01 release first. A number of people have reported three main bugs, a companion quest bug, a game breaking bug where you have to put items into their respective chests (Bouncy has already provided a fix for this), and a duplicate npc bug. I only ran into the duplicate npc bug and a few typo type bugs that I posted on my blog and jclef chimed in to say he'd fix.
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  Quote kamal Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2010 at 12:48pm
Both have made me rethink things in my own work.
 
Misery Stone: I didn't know you could do twist cutscene cameras like that. The best area design I've ever seen.
 
Trinity: tight story focus. I'm having trouble with this in my own because of the evil aligned focus. I'm going to have to figure it out. Right now things are looser storywise than SoZ.
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  Quote DaveFritz Quote  Post ReplyReply Direct Link To This Post Posted: 27 Jan 2010 at 4:52am
I played part way through Live Forever. The story line was good, but combat is honkin' tough. If you do play it, PLAY A FIGHTER. I stopped because I was playing a Rogue and the combats just became too tough. Tough is one thing, but the way the mod is set up, you usually need to repeat a really extensive cutscene. With multiple reloads to get through a combat, it got really boring. Then I hit a combat I just couldn't win before getting fed up. So I quit.

I've just started Shaper of Dreams. Initial combats can be tough (noted by the author) but doable if you're careful. They ease up quickly, it seems, but I'm still i the initial sequence.
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Dave
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  Quote ocanthus Quote  Post ReplyReply Direct Link To This Post Posted: 27 Jan 2010 at 5:43am
Sounds like Misery Stone is worth a tour. It must be great since people are voting 10s even though it's apparently got a few big bugs.
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  Quote DaveFritz Quote  Post ReplyReply Direct Link To This Post Posted: 27 Jan 2010 at 3:17pm
I wouldn't put TOO much stock in the votes. Grade inflation happened early on in NWN2's life-cycle. Now any vote less that 7.5 usually means "the mod truly stinks". On the other hand, Bouncy Rock is one of the top mod builders, which is good, but may also inflate the votes.

I would tend to judge by the comments and who wrote them more than the average score.
Cheers,
Dave
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  Quote DaveFritz Quote  Post ReplyReply Direct Link To This Post Posted: 27 Jan 2010 at 3:18pm
BTW, let me know how it goes with Misery Stone. I probably wont get to it for a while.
Cheers,
Dave
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  Quote alupinu Quote  Post ReplyReply Direct Link To This Post Posted: 29 Jan 2010 at 11:35am
Originally posted by kamal

Both have made me rethink things in my own work.
 
Misery Stone: I didn't know you could do twist cutscene cameras like that. The best area design I've ever seen.
 
 

Kamal, you aren’t lying about that, lol.

Misery Stone was yes very well done, in my opinion the best amateur mods to-date. But I’m still not giving it a 10. Not because of its bugs but just for the fact that the combat was way too easy. At one point I was able to get up and use the bathroom in the middle of combat, letting the AI take over and I still won, lol. Plus I beat the final boss on the first try and in my book that just too easy.

To all you developers if you don’t play it for the player experience than I strongly suggest you play for the educational purpose. The area design and scripting gave me a ton of idea’s and took my thinking in directions that I had never considered before. So on that note alone I’m very happy I played it. Big smile



Edited by alupinu - 29 Jan 2010 at 6:23pm
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  Quote Manwae Quote  Post ReplyReply Direct Link To This Post Posted: 16 Feb 2010 at 6:41am
I look forward to playing this module out.   Perhaps we should hold polls and make our own top 10 list of modules.   


Manwae,
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  Quote DaveFritz Quote  Post ReplyReply Direct Link To This Post Posted: 19 Feb 2010 at 7:54am
Hi, Folks,
Updating on the mods mentioned in this thread - I finished Planetscape:Shaper of Dreams, but as it is the first of a projected 6 it's kind of hard to evaluate. I'll certainly play succeeding chapters, though.

Trinity was good, disappointing only in that there will be no sequel.

I commented earlier on Live Forever, 'nuff said.

Misery Stone is excellent, probably better than Trinity. I'm only nicely into it, but I can see what commenters are on about. Lots of great production values. As I said before, though, why choose? Play both.

Just to confuse the issue, I have also started The Kitchen Boy, which looks very good, but TOUGH. It is also a series, with 5 of a projected 10 or more mods available now. There are a lot of nice innovations and it is at least worth a look for builders. And the story line so far is quite good.
If you play, though, take the author's warning to heart. It will be very difficult unless you play a Fighter, Cleric or other melee class. To be fair, it is doable, but will require LOTS of reloads with other classes. I've decided to play this one as a series of chapters, although the story moves seamlessly from mod to mod. Right now I'm on a break between 1 and 2, and deciding whether to start over with a different character build or continue with my underpowered build.

Cheers,
Dave
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