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Between Trinity and Misery Stone |
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kamal
Developer
Joined: 30 Jul 2009 Online Status: Offline Posts: 177 |
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Topic: Between Trinity and Misery StonePosted: 25 Jan 2010 at 7:20am |
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The ante has been upped. Darn you GPS and Bouncy Rock!
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ocanthus
Developer
Joined: 28 Jul 2009 Online Status: Offline Posts: 68 |
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Posted: 25 Jan 2010 at 4:24pm |
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Meh... those are Single Player mods. I'm sure they're well-made, but I've never played any Single Player NWN2 module to completion. This game sucks in SP.
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kamal
Developer
Joined: 30 Jul 2009 Online Status: Offline Posts: 177 |
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Posted: 25 Jan 2010 at 6:13pm |
Play Misery Stone. Really, it's that good. Ravenloft.... It ups the ante for area design as well. Makes what I though was good stuff of mine look bad. Now I have to go back and upgrade everything. |
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DaveFritz
Icewind Dale Dev
Joined: 16 Aug 2009 Location: Kingston, ON Online Status: Offline Posts: 59 |
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Posted: 26 Jan 2010 at 6:55am |
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Trinity was good. I haven't played Misery stone yet, but it's on the list. Why choose? Play both.
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Cheers,
Dave |
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kamal
Developer
Joined: 30 Jul 2009 Online Status: Offline Posts: 177 |
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Posted: 26 Jan 2010 at 8:25am |
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Trinity is a great old school PnP module brought to life. But if you only play one SP module Misery Stone gets my vote for the innovative cutscene work, immersion (enforced with the strong consistent area design/lighting) and "feel" (translating a non FR setting that people have strong feelings and definite ideas about).
I have to admit I prefer settings that aren't traditional fantasy though. I'm sick of the Sword Coast and it's stereotypical "Lord of the Rings" styling. I also preferred Rasheman and Samarach.
I haven't played Live Forever or Planescape: Shaper of Dreams, the other top 5 modules.
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ocanthus
Developer
Joined: 28 Jul 2009 Online Status: Offline Posts: 68 |
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Posted: 26 Jan 2010 at 8:59am |
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Would you say it's better than any of the commercial mods? OC, expansions, and MoW? None of those held my attention long enough in SP for me to finish. I got about a third though the OC, finished the cave bit in MotB, reached level 7 in SoZ, and just barely started MoW. I don't know what it is about this game, but it just doesn't work for me in SP. I enjoy other SP games just fine (Oblivion, Fallout 3, etc.), but not this one.
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kamal
Developer
Joined: 30 Jul 2009 Online Status: Offline Posts: 177 |
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Posted: 26 Jan 2010 at 9:44am |
You might want to wait for the 1.01 release first. A number of people have reported three main bugs, a companion quest bug, a game breaking bug where you have to put items into their respective chests (Bouncy has already provided a fix for this), and a duplicate npc bug. I only ran into the duplicate npc bug and a few typo type bugs that I posted on my blog and jclef chimed in to say he'd fix.
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kamal
Developer
Joined: 30 Jul 2009 Online Status: Offline Posts: 177 |
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Posted: 26 Jan 2010 at 12:48pm |
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Both have made me rethink things in my own work.
Misery Stone: I didn't know you could do twist cutscene cameras like that. The best area design I've ever seen.
Trinity: tight story focus. I'm having trouble with this in my own because of the evil aligned focus. I'm going to have to figure it out. Right now things are looser storywise than SoZ.
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DaveFritz
Icewind Dale Dev
Joined: 16 Aug 2009 Location: Kingston, ON Online Status: Offline Posts: 59 |
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Posted: 27 Jan 2010 at 4:52am |
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I played part way through Live Forever. The story line was good, but combat is honkin' tough. If you do play it, PLAY A FIGHTER. I stopped because I was playing a Rogue and the combats just became too tough. Tough is one thing, but the way the mod is set up, you usually need to repeat a really extensive cutscene. With multiple reloads to get through a combat, it got really boring. Then I hit a combat I just couldn't win before getting fed up. So I quit.
I've just started Shaper of Dreams. Initial combats can be tough (noted by the author) but doable if you're careful. They ease up quickly, it seems, but I'm still i the initial sequence. |
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Cheers,
Dave |
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ocanthus
Developer
Joined: 28 Jul 2009 Online Status: Offline Posts: 68 |
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Posted: 27 Jan 2010 at 5:43am |
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Sounds like Misery Stone is worth a tour. It must be great since people are voting 10s even though it's apparently got a few big bugs.
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DaveFritz
Icewind Dale Dev
Joined: 16 Aug 2009 Location: Kingston, ON Online Status: Offline Posts: 59 |
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Posted: 27 Jan 2010 at 3:17pm |
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I wouldn't put TOO much stock in the votes. Grade inflation happened early on in NWN2's life-cycle. Now any vote less that 7.5 usually means "the mod truly stinks". On the other hand, Bouncy Rock is one of the top mod builders, which is good, but may also inflate the votes.
I would tend to judge by the comments and who wrote them more than the average score. |
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Cheers,
Dave |
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DaveFritz
Icewind Dale Dev
Joined: 16 Aug 2009 Location: Kingston, ON Online Status: Offline Posts: 59 |
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Posted: 27 Jan 2010 at 3:18pm |
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BTW, let me know how it goes with Misery Stone. I probably wont get to it for a while.
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Cheers,
Dave |
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alupinu
Developer
Joined: 25 Aug 2009 Online Status: Offline Posts: 44 |
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Posted: 29 Jan 2010 at 11:35am |
Kamal, you aren’t lying about that, lol. Misery Stone was yes very well done, in my opinion the best amateur mods to-date. But I’m still not giving it a 10. Not because of its bugs but just for the fact that the combat was way too easy. At one point I was able to get up and use the bathroom in the middle of combat, letting the AI take over and I still won, lol. Plus I beat the final boss on the first try and in my book that just too easy. To all you developers if you don’t play it for the player experience than I strongly suggest you play for the educational purpose. The area design and scripting gave me a ton of idea’s and took my thinking in directions that I had never considered before. So on that note alone I’m very happy I played it. Edited by alupinu - 29 Jan 2010 at 6:23pm |
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Manwae
Admin
Team Marketing Lead Joined: 18 Jul 2009 Location: Canada Online Status: Offline Posts: 218 |
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Posted: 16 Feb 2010 at 6:41am |
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I look forward to playing this module out. Perhaps we should hold polls and make our own top 10 list of modules.
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Manwae,
Team Marketing Lead |
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DaveFritz
Icewind Dale Dev
Joined: 16 Aug 2009 Location: Kingston, ON Online Status: Offline Posts: 59 |
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Posted: 19 Feb 2010 at 7:54am |
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Hi, Folks,
Updating on the mods mentioned in this thread - I finished Planetscape:Shaper of Dreams, but as it is the first of a projected 6 it's kind of hard to evaluate. I'll certainly play succeeding chapters, though. Trinity was good, disappointing only in that there will be no sequel. I commented earlier on Live Forever, 'nuff said. Misery Stone is excellent, probably better than Trinity. I'm only nicely into it, but I can see what commenters are on about. Lots of great production values. As I said before, though, why choose? Play both. Just to confuse the issue, I have also started The Kitchen Boy, which looks very good, but TOUGH. It is also a series, with 5 of a projected 10 or more mods available now. There are a lot of nice innovations and it is at least worth a look for builders. And the story line so far is quite good. If you play, though, take the author's warning to heart. It will be very difficult unless you play a Fighter, Cleric or other melee class. To be fair, it is doable, but will require LOTS of reloads with other classes. I've decided to play this one as a series of chapters, although the story moves seamlessly from mod to mod. Right now I'm on a break between 1 and 2, and deciding whether to start over with a different character build or continue with my underpowered build. |
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Cheers,
Dave |
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